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dc.contributor.authorChiara, Rosario Deen_US
dc.contributor.authorSanto, Valentina Dien_US
dc.contributor.authorErra, Ugoen_US
dc.contributor.authorScarano, Vittorioen_US
dc.contributor.editorRaffaele De Amicis and Giuseppe Contien_US
dc.date.accessioned2014-01-27T16:25:57Z
dc.date.available2014-01-27T16:25:57Z
dc.date.issued2007en_US
dc.identifier.isbn978-3905673-62-3en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/203-208en_US
dc.description.abstractImmersive virtual environments offer a natural setting for educational and instructive experiences for users, and game engine technology offers an interesting, cost-effective and efficient solution for building them. In this paper we describe an ongoing project whose goal is to provide a virtual environment where the real location of the user is used to position the user's avatar into the virtual environment.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realismen_US
dc.titleReal Positioning in Virtual Environments Using Game Enginesen_US
dc.description.seriesinformationEurographics Italian Chapter Conferenceen_US


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