Now showing items 1-20 of 303

    • Tradition and Virtuality: The Caltagirone Staircase 

      Campisi, V.; Blasi, G. Di; Gallo, G. (The Eurographics Association, 2006)
      Computer Graphics (CG) and Virtual Reality (VR) are two of the most interesting research fields in Computer Science. In this paper we present an application of CG and VR in arts, tourist promotion and cultural heritage. ...
    • Maya Sun Simulation of Bosnian Gravestone Virtual Model 

      Rizvic, S.; Sadzak, A.; Avdagic, Z.; Chalmers, A. (The Eurographics Association, 2006)
      Bosnia and Herzegovina is very rich with cultural heritage sites. Perhaps the most famous of these are the stecaks; the monumental gravestones of Bosnian Heretic Christians. The orientation of the stecaks was important to ...
    • 3D CT Segmentation for Clinical Evaluation of Knee Prosthesis Operations 

      Battiato, S.; Bosco, C.; Farinella, G. M.; Impoco, G. (The Eurographics Association, 2006)
      In surgical knee replacement, the damaged knee joint is replaced with artificial prostheses. An accurate clinical evaluation must be carried out before applying knee prostheses to ensure optimal outcome from surgical ...
    • Using Layout Profiles in MPE G-4 Hypervideo Presentation 

      Bue, A. Lo (The Eurographics Association, 2006)
      The definition of presentation layout, based on device and user features, can be useful to provide multidevices content adaptation capabilities for hypervideos presentations. We provide a possible approach of content ...
    • Smart Ideas for Photomosaic Rendering 

      Blasi, G. Di; Gallo, G.; Petralia, M.P. (The Eurographics Association, 2006)
      Photomosaic is a technique which transforms an input image into a rectangular grid of thumbnail images preserving the overall appearance. The typical photomosaic algorithm searches from a large database of images one picture ...
    • A New Descreening Technique in the Frequency Domain 

      Battiato, S.; Stanco, F. (The Eurographics Association, 2006)
      In this paper a new algorithm to obtain a continuous tone image starting from a halftoned one is proposed. This descreening technique is based on Butterworth filtering in the frequency domain. It removes the pattern of the ...
    • Topological, Geometric and Structural Approaches to Enhance Shape Information 

      Attene, M.; Biasotti, S.; Mortara, M.; Patané, G.; Spagnuolo, M.; Falcidieno, B. (The Eurographics Association, 2006)
      Nowadays, the increasing power of hardware components has made available a huge amount of digital models, more and more complex and detailed, as needed in many innovative research fields such as medical imaging, entertainment, ...
    • Data-Driven Facial Feature Morphing for 3D Face Synthesis 

      Zhang, Yu (The Eurographics Association, 2006)
      This paper presents a data-driven method for synthesizing new realistic 3D human faces by morphing a set of facial features. The method takes as examples 3D scanned human face models in order to exploit the shape variations ...
    • Shape Comparison and Deformation Analysis in Biomedical Applications 

      Colantonio, S.; Moroni, D.; Salvetti, O. (The Eurographics Association, 2006)
      In this paper, we present a method for comparing shapes and analyzing deformations of 3D image objects. This method is based on the definition of an object model based on multi-source 3D images. Elective application cases ...
    • Adaptive Frame Rate Up-conversion with Motion Extraction from 3D Space for 3D Graphic Pipelines 

      Falchetto, M.; Barone, M.; Pau, D. (The Eurographics Association, 2006)
      A novel 3D Graphic Pipeline for mobile handheld devices is introduced. It s able to achieve increased frame-rate at its output, high picture quality, improved temporal anti-aliasing, thanks to frame-rate upconversion ...
    • Unambiguous Analysis of Woman Breast Shape for Plastic Surgery Outcome Evaluation 

      Farinella, G. M.; Impoco, G.; Gallo, G.; Spoto, S.; Catanuto, G. (The Eurographics Association, 2006)
      This paper reports a multidisciplinary research between computer science and plastic and reconstructive surgery. In particular, a new method is proposed to unambiguously define a geometric partitioning of a large thoracic ...
    • Implementing Mesh-Based Approaches for Deformable Objects on GPU 

      Ranzuglia, G.; Cignoni, P.; Ganovelli, F.; Scopigno, R. (The Eurographics Association, 2006)
      These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed in computer games, where effects which, ...
    • VTK4AR: An Object Oriented Framework for Scientific Visualization of CAE Data in Augmented Reality 

      Bruno, F.; Caruso, F.; Ferrise, F.; Muzzupappa, M. (The Eurographics Association, 2006)
      In the last ten years many Augmented Reality (AR) applications for Scientific Visualization have been developed, attesting the effectiveness of this technique for data visualization and interaction. In all these applications, ...
    • Easy Access to Huge 3D Models ofWorks of Art 

      Callieri, M.; Ponchio, F.; Cignoni, P.; Scopigno, R. (The Eurographics Association, 2006)
      Automatic shape acquisition technologies evolved rapidly in recent years, and huge mass of 3D data can be easily produced. The high accuracy of range scanning technology makes the Cultural Heritage domain one of the ideal ...
    • An Architecture for Distributed Behavioral Models with GPUs 

      Chiara, R. De; Erra, U.; Scarano, V. (The Eurographics Association, 2006)
      We describe an architecture for massive simulation of a distributed behavioral model using graphics hardware. By leveraging on the recent programmable capabilities of GPUs we implemented the model capable of managing a ...
    • Compressed SVG Representation of Raster Images Vectorized by DDT Triangulation 

      Battiato, S.; Greco, F.; Nicotra, S. (The Eurographics Association, 2006)
      This paper presents a portable compression algorithm applied to raster data images properly triangulated by using DDT (Data Dependent Triangulation). In particular the input source data are encoded to be rendered by standard ...
    • Topological Descriptor for CAD Models with Inner Cavities 

      Symonova, O.; Dao, M.-S.; Amicis, R. De; Ucelli, G. (The Eurographics Association, 2006)
      The current work introduces an algorithm for constructing Reeb graph for CAD models and their inner cavities. The nodes of the graph represent areas of the manifold of the model where topological changes occur. Edges of ...
    • Designing a Virtual Reality Game for the CAVE 

      Livatino, S.; Agerbech, V.; Johansen, A.; Johansen, B. (The Eurographics Association, 2006)
      Virtual Reality has for many years been a technology which has stagnated in application and software development for games. The applications available for VR environments have increased but they mostly remain related to ...
    • GPU based direct illuminance values computation for interactive lighting CAD 

      Selmo, D.; Musante, F.; Rossi, M. (The Eurographics Association, 2006)
      In this work we focus our attention on real-time direct illuminance values computation using dedicated 3D graphics hardware compatible with OpenGL 2 standard. Our method works with real light intensity distribution measured ...
    • SVG Vectorization by Statistical Region Merging 

      Battiato, S.; Farinella, G. M.; Puglisi, G. (The Eurographics Association, 2006)
      In this paper a novel algorithm for raster to vector conversion is presented. The technique is mainly devoted to vectorize digital picture maintaining an high degree of photorealistic appearance specifically addressed to ...