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Now showing items 11-19 of 19
Remodelling of Botanical Trees for Real-Time Simulation
(The Eurographics Association, 2011)
This paper proposes a technique to use virtual trees created with an industry recognised modelling tool. Initially the skeletal structure is extracted and processed to generate a continuous mesh suitable for high quality, ...
Terrain Models for Mass Movement Erosion
(The Eurographics Association, 2011)
In this paper we present a particle-based method for large scale long time progressive simulation of terrain erosion containing wet granular particles. The wetting process and the propagation through granular material is ...
Advantages of 3D Extraction and Spatial Awareness within a Videoconferencing Environment
(The Eurographics Association, 2011)
This work-in-progress paper describes some of the issues, and lists proposed use-case scenarios, for the development of a real-time multi-participant 3D enhanced videoconferencing system. We are interested in creating a ...
Memory Efficient Surface Reconstruction Based on Self Organising Maps
(The Eurographics Association, 2011)
We propose a memory efficient, scalable surface reconstruction algorithm based on self organising maps (SOMs). Following previous approaches to SOM based implicit surface reconstruction, the proposed SOM has the geometry ...
Interactive Computer Visualisations of Time and Place
(The Eurographics Association, 2011)
This paper describes research into the development of a composition portfolio themed on interactive computer-based visualisations of time and place. The application of various computer graphics techniques are discussed ...
Pixel-Level Algorithms for Drawing Curves
(The Eurographics Association, 2011)
This paper introduces new pixel level algorithms for parametric curves. The optimal value of the steps is first derived when rastrerizing parametric curves. A double-step algorithm using only integer arithmetic is presented ...
Enabling Visualization of Massive Datasets Through MPP Database Architecture
(The Eurographics Association, 2011)
We are developing a novel visualization architecture which is specifically designed to render very large (terabyte scale) datasets. Our method differs from the classic visualization pipeline of Harber and McNabb. In ...
Building a Video Wall for Earth Observation Data
(The Eurographics Association, 2011)
Earth observation satellites are generating large amounts of data as they monitor the earth' environment. Large scale visualisation represents a powerful mechanism to explore and communicate this data; however, conventional ...
Compositing Shaders in X3D
(The Eurographics Association, 2011)
We present a new approach for implementing effects using the GPU shading languages. Our effects seamlessly cooperate with each other and with the shaders used internally by the 3D application. Thus the effects are reusable, ...