Browsing High-Performance Graphics 2019 - Short Papers by Title
Now showing items 9-10 of 10
-
Temporally Dense Ray Tracing
(The Eurographics Association, 2019)We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or more. The core idea is to trade spatial resolution for faster temporal updates in such a way that the display and human ... -
Wide BVH Traversal with a Short Stack
(The Eurographics Association, 2019)Compressed wide bounding volume hierarchies can significantly improve the performance of incoherent ray traversal, through a smaller working set of inner nodes and therefore a higher cache hit rate. While inner nodes in ...