High-Performance Graphics - Short Papers 2019

Steinberger, Markus; Foley, Tim
High-Performance Graphics 2019 – Short Papers: Frontmatter

Vasiou, Elena; Shkurko, Konstantin; Brunvand, Erik; Yuksel, Cem
Mach-RT: A Many Chip Architecture for Ray Tracing

Wald, Ingo; Usher, Will; Morrical, Nathan; Lediaev, Laura; Pascucci, Valerio
RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location

Vaidyanathan, Karthik; Woop, Sven; Benthin, Carsten
Wide BVH Traversal with a Short Stack

Moreau, Pierre; Pharr, Matt; Clarberg, Petrik
Dynamic Many-Light Sampling for Real-Time Ray Tracing

Yuksel, Cem
Stochastic Lightcuts

Andersson, Pontus; Nilsson, Jim; Salvi, Marco; Spjut, Josef; Akenine-Möller, Tomas
Temporally Dense Ray Tracing

Mallett, Ian; Seiler, Larry; Yuksel, Cem
Patch Textures: Hardware Implementation of Mesh Colors

Usta, Baran; Scandolo, Leonardo; Billeter, Markus; Marroquim, Ricardo; Eisemann, Elmar
A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes

Dietrich, Andreas; Wurster, Jan; Kam, Eric; Gierlinger, Thomas
Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal Stamping Defects