Now showing items 1-20 of 24

    • Controlled Metamorphosis Between Skeleton‐Driven Animated Polyhedral Meshes of Arbitrary Topologies 

      Kravtsov, Denis; Fryazinov, Oleg; Adzhiev, Valery; Pasko, Alexander; Comninos, Peter (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Enabling animators to smoothly transform between animated meshes of differing topologies is a long‐standing problem in geometric modelling and computer animation. In this paper, we propose a new hybrid approach built upon ...
    • Appearance Stylization of Manhattan World Buildings 

      Li, C.; Willis, P. J.; Brown, M. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We propose a method that generates stylized building models from examples (Figure ). Our method only requires minimal user input to capture the appearance of a Manhattan world (MW) building, and can automatically retarget ...
    • Mobility‐Trees for Indoor Scenes Manipulation 

      Sharf, Andrei; Huang, Hui; Liang, Cheng; Zhang, Jiapei; Chen, Baoquan; Gong, Minglun (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      In this work, we introduce the ‘mobility‐tree’ construct for high‐level functional representation of complex 3D indoor scenes. In recent years, digital indoor scenes are becoming increasingly popular, consisting of detailed ...
    • Visibility Silhouettes for Semi‐Analytic Spherical Integration 

      Nowrouzezahrai, Derek; Baran, Ilya; Mitchell, Kenny; Jarosz, Wojciech (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      At each shade point, the spherical visibility function encodes occlusion from surrounding geometry, in all directions. Computing this function is difficult and point‐sampling approaches, such as ray‐tracing or hardware ...
    • Implicit Decals: Interactive Editing of Repetitive Patterns on Surfaces 

      Groot, Erwin; Wyvill, Brian; Barthe, Loïc; Nasri, Ahmad; Lalonde, Paul (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Texture mapping is an essential component for creating 3D models and is widely used in both the game and the movie industries. Creating texture maps has always been a complex task and existing methods carefully balance ...
    • Stackless Multi‐BVH Traversal for CPU, MIC and GPU Ray Tracing 

      Áfra, Attila T.; Szirmay‐Kalos, László (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Stackless traversal algorithms for ray tracing acceleration structures require significantly less storage per ray than ordinary stack‐based ones. This advantage is important for massively parallel rendering methods, where ...
    • Subdivision Surfaces with Creases and Truncated Multiple Knot Lines 

      Kosinka, J.; Sabin, M. A.; Dodgson, N. A. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We deal with subdivision schemes based on arbitrary degree B‐splines. We focus on extraordinary knots which exhibit various levels of complexity in terms of both valency and multiplicity of knot lines emanating from such ...
    • Visualization of the Centre of Projection Geometrical Locus in a Single Image 

      Stojaković, V.; Popov, S.; Tepavčević, B. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Single view reconstruction (SVR) is an important approach for 3D shape recovery since many non‐existing buildings and scenes are captured in a single image. Historical photographs are often the most precise source for ...
    • A Survey of Volumetric Illumination Techniques for Interactive Volume Rendering 

      Jönsson, Daniel; Sundén, Erik; Ynnerman, Anders; Ropinski, Timo (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Interactive volume rendering in its standard formulation has become an increasingly important tool in many application domains. In recent years several advanced volumetric illumination techniques to be used in interactive ...
    • Robust Segmentation of Multiple Intersecting Manifolds from Unoriented Noisy Point Clouds 

      Kustra, J.; Jalba, A.; Telea, A. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a method for extracting complex manifolds with an arbitrary number of (self‐) intersections from unoriented point clouds containing large amounts of noise. Manifolds are formed in a three‐step process. First, ...
    • Projection Mapping on Arbitrary Cubic Cell Complexes 

      Apaza‐Agüero, K.; Silva, L.; Bellon, O. R. P.  (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      This work presents a new representation used as a rendering primitive of surfaces. Our representation is defined by an arbitrary cubic cell complex: a projection‐based parameterization domain for surfaces where geometry ...
    • Multi‐Scale Kernels Using Random Walks 

      Sinha, A.; Ramani, K. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We introduce novel multi‐scale kernels using the random walk framework and derive corresponding embeddings and pairwise distances. The fractional moments of the rate of continuous time random walk (equivalently diffusion ...
    • Image Space Rendering of Point Clouds Using the HPR Operator 

      Silva, R. Machado e; Esperança, C.; Marroquim, R.; Oliveira, A. A. F. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      The hidden point removal (HPR) operator introduced by Katz et al. [KTB07] provides an elegant solution for the problem of estimating the visibility of points in point samplings of surfaces. Since the method requires computing ...
    • Low‐Cost Subpixel Rendering for Diverse Displays 

      Engelhardt, Thomas; Schmidt, Thorsten‐Walther; Kautz, Jan; Dachsbacher, Carsten (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Subpixel rendering increases the apparent display resolution by taking into account the subpixel structure of a given display. In essence, each subpixel is addressed individually, allowing the underlying signal to be sampled ...
    • Modelling of Non‐Periodic Aggregates Having a Pile Structure 

      Sakurai, K.; Miyata, K. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      This paper presents a procedure for modelling aggregates such as piles that consist of arbitrary components. The method generates an aggregate of components that need to be accumulated, and an aggregate shape represents ...
    • On Perception of Semi‐Transparent Streamlines for Three‐Dimensional Flow Visualization 

      Mishchenko, O.; Crawfis, R. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      One of the standard techniques to visualize three‐dimensional flow is to use geometry primitives. This solution, when opaque primitives are used, results in high levels of occlusion, especially with dense streamline seeding. ...
    • Time Line Cell Tracking for the Approximation of Lagrangian Coherent Structures with Subgrid Accuracy 

      Kuhn, A.; Engelke, W.; Rössl, C.; Hadwiger, M.; Theisel, H. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Lagrangian coherent structures (LCSs) have become a widespread and powerful method to describe dynamic motion patterns in time-dependent flow fields. The standard way to extract LCS is to compute height ridges in the ...
    • Occluder Simplification Using Planar Sections 

      Silvennoinen, Ari; Saransaari, Hannu; Laine, Samuli; Lehtinen, Jaakko (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a method for extreme occluder simplification. We take a triangle soup as input, and produce a small set of polygons with closely matching occlusion properties. In contrast to methods that optimize the original ...
    • Boosting Techniques for Physics‐Based Vortex Detection 

      Zhang, L.; Deng, Q.; Machiraju, R.; Rangarajan, A.; Thompson, D.; Walters, D. K.; Shen, H.‐W. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Robust automated vortex detection algorithms are needed to facilitate the exploration of large‐scale turbulent fluid flow simulations. Unfortunately, robust non‐local vortex detection algorithms are computationally intractable ...
    • On Near Optimal Lattice Quantization of Multi‐Dimensional Data Points 

      Finckh, M.; Dammertz, H.; Lensch, H. P. A. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      One of the most elementary application of a lattice is the quantization of real‐valued s‐dimensional vectors into finite bit precision to make them representable by a digital computer. Most often, the simple s‐dimensional ...