Now showing items 1-20 of 57

    • 3D Metamorphosis Between Different Types of Geometric Models 

      Breen, David E.; Mauch, Sean; Whitaker, Ross T.; Mao, Jia (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      We present a powerful morphing technique based on level set methods, that can be combined with a variety of scan conversion/model processing techniques. Bringing these techniques together creates a general morphing approach ...
    • Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition 

      Ehmann, Stephen A.; Lin, Ming C. (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      The need to perform fast and accurate proximity queries arises frequently in physically-based modeling, simulation, animation, real-time interaction within a virtual environment, and game dynamics. The set of proximity ...
    • An Adaptive Method for Indirect Illumination Using Light Vectors 

      Serpaggi, Xavier; Peroche, Bernard (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      In computer graphics, several phenomema need to be taken into account when it comes to the field of photo-realism. One of the most relevant is obviously the notion of global, and more precisely indirect, illumination. In ...
    • Adaptive Nonlinear Finite Elements for Deformable Body Simulation Using Dynamic Progressive Meshes 

      Wu, Xunlei; Downes, Michael S.; Goktekin, Tolga; Tendick, Frank (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      Realistic behavior of deformable objects is essential for many applications such as simulation for surgical training. Existing techniques of deformable modeling for real time simulation have either used approximate methods ...
    • Animation of Soap Bubble Dynamics, Cluster Formation and Collision 

      Durikovic, Roman (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      What is happening when a soap bubble floats on the air? How do bubbles coalesce to form beautiful three-dimensional clusters? The physical-based model and animation described herein provide the answers. This paper deals ...
    • Are Points the Better Graphics Primitives? 

      Gross, Markus (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      Since the early days of graphics the computer based representation of three-dimensional geometry has been one of the core research fields. Today, various sophisticated geometric modelling techniques including NURBS or ...
    • Artist-Directed Inverse-Kinematics Using Radial Basis Function Interpolation 

      Rose III, Charles F.; Sloan, Peter-Pike J.; Cohen, Michael F. (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      One of the most common tasks in computer animation is inverse-kinematics, or determining a joint configuration required to place a particular part of an articulated character at a particular location in global space. ...
    • Automatic Lighting Design using a Perceptual Quality Metric 

      Shacked, Ram; Lischinski, Dani (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      Lighting has a crucial impact on the appearance of 3D objects and on the ability of an image to communicate information about a 3D scene to a human observer. This paper presents a new automatic lighting design approach for ...
    • A Camera Engine for Computer Games: Managing the Trade-Off Between Constraint Satisfaction and Frame Coherence 

      Halper, Nicolas; Helbing, Ralf; Strothotte, Thomas (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      Many computer games treat the user in the "1st person" and bind the camera to his or her view. More sophistication in a game can be achieved by enabling the camera to leave the users' viewpoint. This, however, requires new ...
    • Coarse-to-fine surface simplification with geometric guarantees 

      Boissonnat, Jean-Daniel; Cazals, Frederic (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      Let PC be a 3D point cloud and ? be a positive value called tolerance. We aim at constructing a triangulated surface S based on a subset PCU of PC such that all the points in PCL=PC?PCU are at distance at most ? from a ...
    • Detection of Salient Curvature Features on Polygonal Surfaces 

      Watanabe, Kouki; Belyaev, Alexander G. (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      We develop an approach for stable detection of perceptually salient curvature features on surfaces approximated by dense triangle meshes. The approach explores an "area degenerating" effect of the focal surface near its ...
    • Drawing for Illustration and Annotation in 3D 

      Bourguignon, David; Cani, Marie-Paule; Drettakis, George (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      We present a system for sketching in 3D, which strives to preserve the degree of expression, imagination, and simplicity of use achieved by 2D drawing. Our system directly uses user-drawn strokes to infer the sketches ...
    • A Dynamic Motion Control Technique for Human-like Articulated Figures 

      Oshita, Masaki; Makinouchi, Akifumi (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      This paper presents a dynamic motion control technique for human-like articulated figures in a physically based character animation system. This method controls a figure such that the figure tracks input motion specified ...
    • Fast Cloth Animation on Walking Avatars 

      Vassilev, T.; Spanlang, B.; Chrysanthou, Y. (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      This paper describes a fast technique for animating clothing on walking humans. It exploits a mass-spring cloth model but applies a new velocity directional modification approach to overcome its super-elasticity. The ...
    • Fast simulation and rendering techniques for fluid objects 

      Kunimatsu, A.; Watanabe, Y.; Fujii, H.; Saito, T.; Hiwada, K.; Takahashi, T.; Ueki, H. (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      Movies with actions and light effects of fluid objects are aesthetically pleasing and interesting. Until now, the calculation costs of simulation and rendering of fluid objects have been very high. Using a modern PC system ...
    • Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering 

      Csebfalvi, Balazs; Mroz, Lukas; Hauser, Helwig; Konig, Andreas; Groller, Eduard (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      In this paper we present a fast visualization technique for volumetric data, which is based on a recent non-photorealistic rendering technique. Our new approach enables alternative insights into 3D data sets (compared to ...
    • Feature Sensitive Remeshing 

      Vorsatz, J.; Rossl, C.; Kobbelt, L. P.; Seidel, H.-P. (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      Remeshing artifacts are a fundamental problem when converting a given geometry into a triangle mesh. We propose a new remeshing technique that is sensitive to features. First, the resolution of the mesh is iteratively ...
    • Flexible Image-Based Photometric Reconstruction using Virtual Light Sources 

      Gibson, Simon; Howard, Toby; Hubbold, Roger (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      Photometric reconstruction is the process of estimating the illumination and surface reflectance properties of an environment, given a geometric model of the scene and a set of photographs of its surfaces. For mixed-reality ...
    • Generalized Stochastic Sampling Method for Visualization and Investigation of Implicit Surfaces 

      Tanaka, Satoshi; Shibata, Akihiro; Yamamoto, Hiroaki; Kotsuru, Hisakiyo (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      Recently we proposed the stochastic sampling method (SSM), which can numerically generate sample points on complicated implicit surfaces quickly and uniformly. In this paper we generalize the method in two aspects: (1) We ...
    • Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration 

      Szirmay-Kalos, Laszlo; Csonka, Ferenc; Antal, Gyorgy (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      The paper introduces a global illumination method that combines continuous and finite-element approaches, pre-serving the speed of finite-element based iteration and the accuracy of continuous random walks. The basic idea ...