Computer Graphics Forum 2001 / CGF 20 - 3 




Rushmeier, H.
Rendering: Input and Output


Hecker, Chris
Why Games Will Be the Preeminent Art Form of the 21stCentury


Gross, Markus
Are Points the Better Graphics Primitives?


Buehler, Katja
Linear Interval Estimations for Parametric Objects Theory and Application


Lane, JRT; Lalioti, V.
Reflective Interaction in Virtual Environments


Staadt, Oliver G.; Naf, Martin; Lamboray, Edouard; Wurmlin, Stephan
JAPE: A Prototyping System for Collaborative Virtual Environments


Teler, Eyal; Lischinski, Dani
Streaming of Complex 3D Scenes for Remote Walkthroughs


Felkel, Petr; Bruckschwaiger, Mario; Wegenkittl, Rainer
Implementation and Complexity of the Watershed-from-Markers Algorithm Computed as a Minimal Cost Forest


Breen, David E.; Mauch, Sean; Whitaker, Ross T.; Mao, Jia
3D Metamorphosis Between Different Types of Geometric Models


Nguyen, Ky Giang; Saupe, Dietmar
Rapid High Quality Compression of Volume Data for Visualization


Kunimatsu, A.; Watanabe, Y.; Fujii, H.; Saito, T.; Hiwada, K.; Takahashi, T.; Ueki, H.
Fast simulation and rendering techniques for fluid objects


Durikovic, Roman
Animation of Soap Bubble Dynamics, Cluster Formation and Collision


Harris, Mark J.; Lastra, Anselmo
Real-Time Cloud Rendering


Rushmeier, Holly; Balmelli, Laurent; Bernardini, Fausto
Horizon Map Capture


Eckstein, Ilya; Surazhsky, Vitaly; Gotsman, Craig
Texture Mapping with Hard Constraints


Iwakiri, Yuya; Kaneko, Toyohisa
PC-based Real-time Texture Painting on Real World Objects


Bourguignon, David; Cani, Marie-Paule; Drettakis, George
Drawing for Illustration and Annotation in 3D


Way, Der-Lor; Shih, Zen-Chung
The Synthesis of Rock Textures in Chinese Landscape Painting


Kang, Hyung Woo; Pyo, Soon Hyoung; Anjyo, Ken-ichi; Shin, Sung Yong
Tour Into the Picture using a Vanishing Line and its Extension to Panoramic Images


Haber, Jorg; Myszkowski, Karol; Yamauchi, Hitoshi; Seidel, Hans-Peter
Perceptually Guided Corrective Splatting


Wald, Ingo; Slusallek, Philipp; Benthin, Carsten; Wagner, Markus
Interactive Rendering with Coherent Ray Tracing


Schirmacher, Hartmut; Ming, Li; Seidel, Hans-Peter
On-the-Fly Processing of Generalized Lumigraphs


Halper, Nicolas; Helbing, Ralf; Strothotte, Thomas
A Camera Engine for Computer Games: Managing the Trade-Off Between Constraint Satisfaction and Frame Coherence


Freudenberg, Bert; Masuch, Maic; Strothotte, Thomas
Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine


Oshita, Masaki; Makinouchi, Akifumi
A Dynamic Motion Control Technique for Human-like Articulated Figures


Gibson, Simon; Howard, Toby; Hubbold, Roger
Flexible Image-Based Photometric Reconstruction using Virtual Light Sources


Shacked, Ram; Lischinski, Dani
Automatic Lighting Design using a Perceptual Quality Metric


Ershov, Sergey; Kolchin, Konstantin; Myszkowski, Karol
Rendering Pearlescent Appearance Based On Paint-Composition Modelling


Rose III, Charles F.; Sloan, Peter-Pike J.; Cohen, Michael F.
Artist-Directed Inverse-Kinematics Using Radial Basis Function Interpolation


Kitamura, Yoshifumi; Higashi, Tomohiko; Iida, Takayuki; Kishino, Fumio
Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis


Vassilev, T.; Spanlang, B.; Chrysanthou, Y.
Fast Cloth Animation on Walking Avatars


Serpaggi, Xavier; Peroche, Bernard
An Adaptive Method for Indirect Illumination Using Light Vectors


Granier, Xavier; Drettakis, George
Incremental Updates for Rapid Glossy Global Illumination


Szirmay-Kalos, Laszlo; Csonka, Ferenc; Antal, Gyorgy
Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration


Rocchini, C.; Cignoni, P.; Montani, C.; Pingi, P.; Scopigno, R.
A low cost 3D scanner based on structured light


Monzani, Jean-Sebastien; Caicedo, Angela; Thalmann, Daniel
Integrating Behavioural Animation Techniques


Hauth, Michael; Etzmuss, Olaf
A High Performance Solver for the Animation of Deformable Objects using Advanced Numerical Methods


Hadap, Sunil; Magnenat-Thalmann, Nadia
Modeling Dynamic Hair as a Continuum


Reissell, L.-M.; Pai, Dinesh K.
Modeling Stochastic Dynamical Systems for Interactive Simulation


Wu, Xunlei; Downes, Michael S.; Goktekin, Tolga; Tendick, Frank
Adaptive Nonlinear Finite Elements for Deformable Body Simulation Using Dynamic Progressive Meshes


Tanaka, Satoshi; Shibata, Akihiro; Yamamoto, Hiroaki; Kotsuru, Hisakiyo
Generalized Stochastic Sampling Method for Visualization and Investigation of Implicit Surfaces


Ohtake, Yutaka; Belyaev, Alexander G.
Mesh Optimization for Polygonized Isosurfaces


Mora, B.; Jessel, J.P.; Caubet, R.
Visualization of Isosurfaces with Parametric Cubes


Watanabe, Kouki; Belyaev, Alexander G.
Detection of Salient Curvature Features on Polygonal Surfaces


Vorsatz, J.; Rossl, C.; Kobbelt, L. P.; Seidel, H.-P.
Feature Sensitive Remeshing


Botsch, Mario; Kobbelt, Leif
Resampling Feature and Blend Regions in Polygonal Meshes for Surface Anti-Aliasing


Wonka, Peter; Wimmer, Michael; Sillion, Francois X.
Instant Visibility


Roth, S. H. Martin; Diezi, Patrick; Gross, Markus H.
Ray Tracing Triangular Bezier Patches


Brunet, Pere; Navazo, Isabel; Rossignac, Jarek; Saona-Vazquez, Carlos
Hoops: 3D Curves as Conservative Occluders for Cell-Visibility


Westermann, Rudiger; Rezk-Salama, Christof
Real-Time Volume Deformations


Csebfalvi, Balazs; Mroz, Lukas; Hauser, Helwig; Konig, Andreas; Groller, Eduard
Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering


Tricoche, X.; Scheuermann, G.; Hagen, H.
Tensor Topology Tracking: A Visualization Method for Time-Dependent 2D Symmetric Tensor Fields


Maillot, Jerome; Stam, Jos
A Unified Subdivision Scheme for Polygonal Modeling


Alliez, Pierre; Desbrun, Mathieu
Valence-Driven Connectivity Encoding for 3D Meshes


Boissonnat, Jean-Daniel; Cazals, Frederic
Coarse-to-fine surface simplification with geometric guarantees


Ehmann, Stephen A.; Lin, Ming C.
Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition


Ivanov, D.; Kuzmin, Ye.
Spatial Patches - A Primitive for 3D Model Representation