Eurographics 2010 - Short Papers 2010




Pinskiy, Dmitriy
Sliding Deformation: Shape Preserving Per-Vertex Displacement


Söderström, Andreas; Museth, Ken
A Spatially Adaptive Morphological Filter for Dual-Resolution Interface Tracking of Fluids


Zhu, Bo; Yang, Xubo
Animating Sand as a Surface Flow


Martinez, Jonas; Vigo, Marc; Pla-Garcia, Nuria; Ayala, Dolors
Skeleton Computation of an Image Using a Geometric Approach


Glander, Tassilo; Trapp, Matthias; Döllner, Jürgen
3D Isocontours Real-time Generation and Visualization of 3D Stepped Terrain Models


Zhang, Shaoting; Nealen, Andrew; Metaxas, Dimitris
Skeleton Based As-Rigid-As-Possible Volume Modeling


Loviscach, Joern
Finding Approximate Ambigrams and Making them Exact


Smelik, Ruben M.; Tutenel, Tim; Kraker, Klaas Jan de; Bidarra, Rafael
Interactive Creation of Virtual Worlds Using Procedural Sketching


Furuta, Yohsuke; Umetani, Nobuyuki; Mitani, Jun; Igarashi, Takeo; Fukui, Yukio
A Film Balloon Design System Integrated with Shell Element Simulation


John, Christoph; Regenbrecht, Holger; Schwanecke, Ulrich
Volumetric Hand Reconstructions for Non-verbal Communication in Shared Virtual Environments


Borosán, Péter; Howard, Reid; Zhang, Shaoting; Nealen, Andrew
Hybrid Mesh Editing


Lopez-Gulliver, Roberto; Yoshida, Shunsuke; Makino, Mao; Yano, Sumio; Ando, Hiroshi
gCubik+i Virtual 3D Aquarium: Interfacing a Graspable 3d Display with a Tabletop Display


Schwenk, Karsten; Franke, Tobias; Drevensek, Timm; Kuijper, Arjan; Bockholt, Ulrich; Fellner, Dieter W.
Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering


Eisenacher, Christian; Loop, Charles
Data-parallel Micropolygon Rasterization


Georgiev, Iliyan; Slusallek, Philipp
Simple and Robust Iterative Importance Sampling of Virtual Point Lights


Novák, Jan; Havran, Vlastimil; Dachsbacher, Carsten
Path Regeneration for Interactive Path Tracing


Ludvigsen, Holger; Elster, Anne Cathrine
Real-Time Ray Tracing Using Nvidia OptiX


Källberg, Linus; Larsson, Thomas
Ray Tracing using Hierarchies of Slab Cut Balls


Pinto, André Susano
Adaptive Collapsing on Bounding Volume Hierarchies for Ray-Tracing


Gilet, Guillaume; Dischler, Jean-Michel; Soler, Luc
Procedural Descriptions of Anisotropic Noisy Textures by Example


Trapp, Matthias; Döllner, Jürgen
Interactive Rendering to View-Dependent Texture-Atlases


Xu, Jianfeng; Takagi, Koichi; Kawada, Ryoichi
Automatic Composition of Motion Capture Animation for Music Synchronization


Ando, Ryoichi; Tsuruno, Reiji
Segmental Brush Synthesis with Stroke Images


Seversky, Lee M.; Yin, Lijun
Dynamic Cage-Driven 3D Range-Scan Alignment


Baronti, Luca; Dellepiane, Matteo; Scopigno, Roberto
Using Lego Pieces for Camera Calibration: a Preliminary Study