Using constraints to describe high-level behaviours in virtual worlds
dc.contributor.author | Richard, N. | en_US |
dc.contributor.author | Codognet, P. | en_US |
dc.contributor.author | Grumbach, A. | en_US |
dc.date.accessioned | 2015-11-11T13:10:07Z | |
dc.date.available | 2015-11-11T13:10:07Z | |
dc.date.issued | 1998 | en_US |
dc.description.abstract | Our aim is to make the authoring of virtual worlds easier for non-specialists, in particular when programming pseudo-intelligent agents within virtual environments.We are designing a high-level language as well as a library of reusable building blocks. We are now working on the definition and the implementation of an homogeneous model for describing 3D objects, their attributes and their behaviours. Constraints are a simple declarative way to describe strong logical relationships between objects; those constraints must be satisfied as much as possible, in order to keep a system in a coherent state. When considering virtual worlds creation, we need to distinguish several kinds of relationships an author may want to express, especially constraints between agents living in an everchanging environment. | en_US |
dc.description.seriesinformation | Eurographics 1998 - Short Papers | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egs.19981012 | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Using constraints to describe high-level behaviours in virtual worlds | en_US |
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