Using constraints to describe high-level behaviours in virtual worlds

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Date
1998
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Eurographics Association
Abstract
Our aim is to make the authoring of virtual worlds easier for non-specialists, in particular when programming pseudo-intelligent agents within virtual environments.We are designing a high-level language as well as a library of reusable building blocks. We are now working on the definition and the implementation of an homogeneous model for describing 3D objects, their attributes and their behaviours. Constraints are a simple declarative way to describe strong logical relationships between objects; those constraints must be satisfied as much as possible, in order to keep a system in a coherent state. When considering virtual worlds creation, we need to distinguish several kinds of relationships an author may want to express, especially constraints between agents living in an everchanging environment.
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@inproceedings{
:10.2312/egs.19981012
, booktitle = {
Eurographics 1998 - Short Papers
}, editor = {}, title = {{
Using constraints to describe high-level behaviours in virtual worlds
}}, author = {
Richard, N.
and
Codognet, P.
and
Grumbach, A.
}, year = {
1998
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/egs.19981012
} }
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