Revision Control Framework for 3D Assets

dc.contributor.authorDobos, Jozefen_US
dc.contributor.authorSteed, Anthonyen_US
dc.contributor.editorAndrea Fusiello and Michael Wimmeren_US
dc.date.accessioned2013-11-08T10:27:38Z
dc.date.available2013-11-08T10:27:38Z
dc.date.issued2012en_US
dc.description.abstractWe propose a non-linear concurrent revision control for centralised management of 3D assets and a novel approach to mesh differencing. Large models are decomposed into individual scene graph (SG) nodes through an asset import library and become versioned as collections of polymorphic documents in a NoSQL database (DB). Well-known operations such as 2- and 3-way diff and merging are supported via a custom DB front-end. By not relying on the knowledge of user edits, we make sure our system works with a range of editing software. We demonstrate the feasibility of our proposal on concurrent 3D editing and conflict resolution.en_US
dc.description.seriesinformationEurographics 2012 - Postersen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/conf/EG2012/posters/001-002en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.4 [Computer Graphics]: Graphics Utilities-Graphics editorsen_US
dc.titleRevision Control Framework for 3D Assetsen_US
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