Primitive Object Grasping for Finger Motion Synthesis

dc.contributor.authorHwang, Jae‐Pyungen_US
dc.contributor.authorPark, Gangraeen_US
dc.contributor.authorSuh, Il Hongen_US
dc.contributor.authorKwon, Taesooen_US
dc.contributor.editorBenes, Bedrich and Hauser, Helwigen_US
dc.date.accessioned2021-02-27T19:02:30Z
dc.date.available2021-02-27T19:02:30Z
dc.date.issued2021
dc.description.abstractWe developed a new framework to generate hand and finger grasping motions. The proposed framework provides online adaptation to the position and orientation of objects and can generate grasping motions even when the object shape differs from that used during motion capture. This is achieved by using a mesh model, which we call primitive object grasping (POG), to represent the object grasping motion. The POG model uses a mesh deformation algorithm that keeps the original shape of the mesh while adapting to varying constraints. These characteristics are beneficial for finger grasping motion synthesis that satisfies constraints for mimicking the motion capture sequence and the grasping points reflecting the shape of the object. We verify the adaptability of the proposed motion synthesizer according to its position/orientation and shape variations of different objects by using motion capture sequences for grasping primitive objects, namely, a sphere, a cylinder, and a box. In addition, a different grasp strategy called a three‐finger grasp is synthesized to validate the generality of the POG‐based synthesis framework.en_US
dc.description.number1
dc.description.sectionheadersArticles
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume40
dc.identifier.doi10.1111/cgf.14187
dc.identifier.issn1467-8659
dc.identifier.pages266-278
dc.identifier.urihttps://doi.org/10.1111/cgf.14187
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14187
dc.publisher© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltden_US
dc.subjectanimation with constraints
dc.subjectanimation systems
dc.titlePrimitive Object Grasping for Finger Motion Synthesisen_US
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