Primitive Object Grasping for Finger Motion Synthesis

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Date
2021
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© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd
Abstract
We developed a new framework to generate hand and finger grasping motions. The proposed framework provides online adaptation to the position and orientation of objects and can generate grasping motions even when the object shape differs from that used during motion capture. This is achieved by using a mesh model, which we call primitive object grasping (POG), to represent the object grasping motion. The POG model uses a mesh deformation algorithm that keeps the original shape of the mesh while adapting to varying constraints. These characteristics are beneficial for finger grasping motion synthesis that satisfies constraints for mimicking the motion capture sequence and the grasping points reflecting the shape of the object. We verify the adaptability of the proposed motion synthesizer according to its position/orientation and shape variations of different objects by using motion capture sequences for grasping primitive objects, namely, a sphere, a cylinder, and a box. In addition, a different grasp strategy called a three‐finger grasp is synthesized to validate the generality of the POG‐based synthesis framework.
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@article{
10.1111:cgf.14187
, journal = {Computer Graphics Forum}, title = {{
Primitive Object Grasping for Finger Motion Synthesis
}}, author = {
Hwang, Jae‐Pyung
and
Park, Gangrae
and
Suh, Il Hong
and
Kwon, Taesoo
}, year = {
2021
}, publisher = {
© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.14187
} }
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