A Triangle Bending Constraint Model for Position-Based Dynamics

dc.contributor.authorKelager, Mickyen_US
dc.contributor.authorNiebe, Sarahen_US
dc.contributor.authorErleben, Kennyen_US
dc.contributor.editorKenny Erleben and Jan Bender and Matthias Teschneren_US
dc.date.accessioned2014-02-01T07:23:09Z
dc.date.available2014-02-01T07:23:09Z
dc.date.issued2010en_US
dc.description.abstractWe present a novel bending model and constraint creation method for position-based dynamics. Our new bending model is introduced as an alternative to the current state-of-the-art dihedral bending model. Our model is motivated by geometric principles and operates on virtual triangles. It has the same cheap computational cost as the stick constraint model but with higher simulation quality and faster convergence than the dihedral bending model. Along with the model a new global bending parameter is introduced to control the curvature deformation at high precision compared to the traditional stiffness constant. Further, we propose a new constraint creation method that we believe is well suited for the triangle bending model and less affected by the underlying mesh tessellation.en_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)en_US
dc.identifier.isbn978-3-905673-78-4en_US
dc.identifier.urihttps://doi.org/10.2312/PE/vriphys/vriphys10/031-037en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.5]: Physically based modeling-Computer Graphics [I.3.7]: Animation; Keywords: Bending Constraint, Curvature, Interactive Simulation, Position-based Dynamicsen_US
dc.titleA Triangle Bending Constraint Model for Position-Based Dynamicsen_US
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