ZIPMAPS: Zoom-Into-Parts Texture Maps

dc.contributor.authorEisemann, Martinen_US
dc.contributor.authorMagnor, Marcusen_US
dc.contributor.editorReinhard Koch and Andreas Kolb and Christof Rezk-Salamaen_US
dc.date.accessioned2014-02-01T16:18:47Z
dc.date.available2014-02-01T16:18:47Z
dc.date.issued2010en_US
dc.description.abstractIn this paper, we propose a method for rendering highly detailed close-up views of arbitrary textured surfaces. Our hierarchical texture representation can easily be rendered in real-time, enabling zooming into specific texture regions to almost arbitrary magnification. To augment the texture map locally with high-resolution information, we describe how to automatically, seamlessly merge unregistered images of different scales. Our method is useful wherever close-up renderings of specific regions shall be provided, without the need for excessively large texture maps.en_US
dc.description.seriesinformationVision, Modeling, and Visualization (2010)en_US
dc.identifier.isbn978-3-905673-79-1en_US
dc.identifier.urihttps://doi.org/10.2312/PE/VMV/VMV10/291-297en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.3]: Picture/Image Generation-Computer Graphics [I.3.6]: Methodology and Techniques-Computer Graphics [I.3.7]: Three- Dimensional Graphics and Realism-Computer Graphics [I.4.3]: Enhancementen_US
dc.titleZIPMAPS: Zoom-Into-Parts Texture Mapsen_US
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