GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction

dc.contributor.authorNguyen, Dinh Minh
dc.contributor.authorAvenhaus, Malte
dc.contributor.authorLindemeier, Thomas
dc.contributor.editorMasia, Belen
dc.contributor.editorThies, Justus
dc.date.accessioned2026-04-17T11:56:29Z
dc.date.available2026-04-17T11:56:29Z
dc.date.issued2026
dc.description.abstractWe propose a material-aware optimization framework for high-fidelity mesh reconstruction from multi-view images based on 3D Gaussian Splatting, referred to as GS-2M. Previous works handle these tasks separately and struggle to reconstruct highly reflective surfaces, often relying on priors from external models to enhance the decomposition results. Conversely, our method addresses these two problems by jointly optimizing attributes relevant to the quality of rendered depth and normals, maintaining geometric details while being resilient to reflective surfaces. Although contemporary works effectively solve these tasks together, they often employ sophisticated neural components to learn scene properties, which hinders their performance at scale. To further eliminate these neural components, we propose a novel roughness supervision strategy based on multi-view photometric variation. When combined with a carefully designed loss and optimization process, our unified framework produces reconstruction results comparable to state-of-the-art methods, delivering accurate triangle meshes even for reflective surfaces. We validate the effectiveness of our approach with widely used datasets from previous works and qualitative comparisons with state-of-the-art surface reconstruction methods. Project page: https://ndming.github.io/publications/gs2m/.
dc.description.number2
dc.description.sectionheadersFrom Pixels to Scenes: 3D Reconstruction and Generation
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume45
dc.identifier.doi10.1111/cgf.70347
dc.identifier.issn1467-8659
dc.identifier.pages13 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70347
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70347
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.
dc.rightsCC-BY-4.0
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectComputing methodologies → Point-based Rendering
dc.subjectGeometry modeling → 3D Reconstruction
dc.subjectScene Reconstruction
dc.titleGS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction
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