RenderWare: Speed up the 3D Application Production Pipeline

dc.contributor.authorGuilbert, Oskaren_US
dc.date.accessioned2015-11-12T08:23:42Z
dc.date.available2015-11-12T08:23:42Z
dc.date.issued2004en_US
dc.description.abstractThe presentation gives the big picture for Criterion Software and how the Renderware technology provided by Criterion is used in the game industry. RenderWare's applications-authoring frame work will then be presented.en_US
dc.description.seriesinformationEurographics 2004 - Tutorialsen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egt.20041033en_US
dc.publisherEurographics Associationen_US
dc.titleRenderWare: Speed up the 3D Application Production Pipelineen_US
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RwAi3DTopologyAnalysisDemoSetup.exe
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RwAiAutomaticPathdataGenerationDemoSetup.exe
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2.18 MB
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RwAiBodyGuardsDemoSetup.exe
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2.2 MB
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RwAiHide&ShootDemoSetup.exe
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8.24 MB
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RwAiPathObjectsDemoSetup.exe
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