RenderWare: Speed up the 3D Application Production Pipeline
dc.contributor.author | Guilbert, Oskar | en_US |
dc.date.accessioned | 2015-11-12T08:23:42Z | |
dc.date.available | 2015-11-12T08:23:42Z | |
dc.date.issued | 2004 | en_US |
dc.description.abstract | The presentation gives the big picture for Criterion Software and how the Renderware technology provided by Criterion is used in the game industry. RenderWare's applications-authoring frame work will then be presented. | en_US |
dc.description.seriesinformation | Eurographics 2004 - Tutorials | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egt.20041033 | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | RenderWare: Speed up the 3D Application Production Pipeline | en_US |
Files
Original bundle
1 - 5 of 10
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- RwAi3DTopologyAnalysisDemoSetup.exe
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- 2.05 MB
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- RwAiAutomaticPathdataGenerationDemoSetup.exe
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- 2.18 MB
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- RwAiBodyGuardsDemoSetup.exe
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- 2.2 MB
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- Name:
- RwAiHide&ShootDemoSetup.exe
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- 8.24 MB
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- Name:
- RwAiPathObjectsDemoSetup.exe
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- 1.89 MB
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