Hardware-Assisted Relief Texture Mapping

dc.contributor.authorFujita, Masahiroen_US
dc.contributor.authorKanai, Takashien_US
dc.date.accessioned2015-11-12T07:16:54Z
dc.date.available2015-11-12T07:16:54Z
dc.date.issued2002en_US
dc.description.abstractImage-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information. Image-based rendering has an advantage compared to traditional polygon rendering that the rendering time is still constant even if a scene becomes complex. Relief texture mapping decomposes IBRWinto a very simple 1D image operation and a traditional texture mapping, which allows more effective computations. In this paper, we try to apply some hi-quality shading effects such as reflection mapping for relief texture mapping. Their effects can be realized by per-pixel shading technology of today’s graphics hardware. Our method for relief texture mapping allows fast and almost the same shading as well as traditional polygon rendering.en_US
dc.description.seriesinformationEurographics 2002 - Short Presentationsen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egs.20021048en_US
dc.publisherEurographics Associationen_US
dc.titleHardware-Assisted Relief Texture Mappingen_US
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