Hardware-Assisted Relief Texture Mapping
dc.contributor.author | Fujita, Masahiro | en_US |
dc.contributor.author | Kanai, Takashi | en_US |
dc.date.accessioned | 2015-11-12T07:16:54Z | |
dc.date.available | 2015-11-12T07:16:54Z | |
dc.date.issued | 2002 | en_US |
dc.description.abstract | Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information. Image-based rendering has an advantage compared to traditional polygon rendering that the rendering time is still constant even if a scene becomes complex. Relief texture mapping decomposes IBRWinto a very simple 1D image operation and a traditional texture mapping, which allows more effective computations. In this paper, we try to apply some hi-quality shading effects such as reflection mapping for relief texture mapping. Their effects can be realized by per-pixel shading technology of today’s graphics hardware. Our method for relief texture mapping allows fast and almost the same shading as well as traditional polygon rendering. | en_US |
dc.description.seriesinformation | Eurographics 2002 - Short Presentations | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egs.20021048 | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Hardware-Assisted Relief Texture Mapping | en_US |
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