Hardware-Assisted Relief Texture Mapping

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Date
2002
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information. Image-based rendering has an advantage compared to traditional polygon rendering that the rendering time is still constant even if a scene becomes complex. Relief texture mapping decomposes IBRWinto a very simple 1D image operation and a traditional texture mapping, which allows more effective computations. In this paper, we try to apply some hi-quality shading effects such as reflection mapping for relief texture mapping. Their effects can be realized by per-pixel shading technology of today’s graphics hardware. Our method for relief texture mapping allows fast and almost the same shading as well as traditional polygon rendering.
Description

        
@inproceedings{
:10.2312/egs.20021048
, booktitle = {
Eurographics 2002 - Short Presentations
}, editor = {}, title = {{
Hardware-Assisted Relief Texture Mapping
}}, author = {
Fujita, Masahiro
and
Kanai, Takashi
}, year = {
2002
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/egs.20021048
} }
Citation