Real-Time GPU Tree Generation

dc.contributor.authorKuth, Bastianen_US
dc.contributor.authorOberberger, Maxen_US
dc.contributor.authorFaber, Carstenen_US
dc.contributor.authorPfeifer, Pirminen_US
dc.contributor.authorTabaei, Seyedmasihen_US
dc.contributor.authorBaumeister, Dominiken_US
dc.contributor.authorMeyer, Quirinen_US
dc.contributor.editorKnoll, Aaronen_US
dc.contributor.editorPeters, Christophen_US
dc.date.accessioned2025-06-20T07:26:17Z
dc.date.available2025-06-20T07:26:17Z
dc.date.issued2025
dc.description.abstractTrees for real-time media are typically created using procedural algorithms and then baked to a polygon format, requiring large amounts of memory. We propose a novel procedural system and model for generating and rendering realistic trees and similar vegetation specifically tailored to run in real-time on GPUs. By using GPU work graphs with mesh nodes, we render gigabytes-worth of tree geometry from kilobytes of generation code every frame exclusively on the GPU. Contrary to prior work, our method combines instant in-engine artist authoring, continuous frame-specific level of detail and tessellation, highly detailed animation, and seasonal details like blossoms, fruits, and snow. Generating the unique tree geometries of our teaser test scene and rendering them to the G-buffer takes 3.13 ms on an AMD Radeon RX 7900 XTX.en_US
dc.description.sectionheadersProcedural Generation and Sculpting
dc.description.seriesinformationHigh-Performance Graphics - Symposium Papers
dc.identifier.doi10.2312/hpg.20251168
dc.identifier.isbn978-3-03868-291-2
dc.identifier.issn2079-8687
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.2312/hpg.20251168
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/hpg20251168
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Rendering; Mesh geometry models; Parallel algorithms
dc.subjectComputing methodologies → Rendering
dc.subjectMesh geometry models
dc.subjectParallel algorithms
dc.titleReal-Time GPU Tree Generationen_US
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