A Serious Game Strategy from Coastal Leisure to Cultural Discovery of an Archaeological Museum. The "Ozan1982" Application.
dc.contributor.author | Muci, Irene | en_US |
dc.contributor.author | Veggi, Manuele | en_US |
dc.contributor.author | Marasco, Alessandra | en_US |
dc.contributor.author | Bucciero, Alberto | en_US |
dc.contributor.author | Pescarin, Sofia | en_US |
dc.contributor.author | Spotti, Samuele | en_US |
dc.contributor.editor | Campana, Stefano | en_US |
dc.contributor.editor | Ferdani, Daniele | en_US |
dc.contributor.editor | Graf, Holger | en_US |
dc.contributor.editor | Guidi, Gabriele | en_US |
dc.contributor.editor | Hegarty, Zackary | en_US |
dc.contributor.editor | Pescarin, Sofia | en_US |
dc.contributor.editor | Remondino, Fabio | en_US |
dc.date.accessioned | 2025-09-05T21:24:49Z | |
dc.date.available | 2025-09-05T21:24:49Z | |
dc.date.issued | 2025 | |
dc.description.abstract | This paper presents Ozan1982, a gamified experience aimed at engaging tourists with the New Archaeological Museum of Ugento and promoting the discovery of the surrounding territory. Developed through a collaboration between the Municipality of Ugento and the CNR-ISPC, the project leverages mobile technology, storytelling, and 3D-printed replicas of archaeological artifacts to foster cultural engagement. Tourists follow an interactive mystery narrative by scanning QR codes placed on colorful replicas along the sea-side, collecting clues that ultimately invite them to visit the museum. Pilot testing conducted at the TourismA event in Florence demonstrated positive results: the majority of users reported increased curiosity, a willingness to visit the museum, and a desire to recommend the experience. | en_US |
dc.description.sectionheaders | Game Design Methods and Applications | |
dc.description.seriesinformation | Digital Heritage | |
dc.identifier.doi | 10.2312/dh.20253303 | |
dc.identifier.isbn | 978-3-03868-277-6 | |
dc.identifier.pages | 4 pages | |
dc.identifier.uri | https://doi.org/10.2312/dh.20253303 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/dh20253303 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Human-centered computing → Interaction design; Applied computing → Fine arts | |
dc.subject | Human centered computing → Interaction design | |
dc.subject | Applied computing → Fine arts | |
dc.title | A Serious Game Strategy from Coastal Leisure to Cultural Discovery of an Archaeological Museum. The "Ozan1982" Application. | en_US |
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