A Serious Game Strategy from Coastal Leisure to Cultural Discovery of an Archaeological Museum. The "Ozan1982" Application.

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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper presents Ozan1982, a gamified experience aimed at engaging tourists with the New Archaeological Museum of Ugento and promoting the discovery of the surrounding territory. Developed through a collaboration between the Municipality of Ugento and the CNR-ISPC, the project leverages mobile technology, storytelling, and 3D-printed replicas of archaeological artifacts to foster cultural engagement. Tourists follow an interactive mystery narrative by scanning QR codes placed on colorful replicas along the sea-side, collecting clues that ultimately invite them to visit the museum. Pilot testing conducted at the TourismA event in Florence demonstrated positive results: the majority of users reported increased curiosity, a willingness to visit the museum, and a desire to recommend the experience.
Description

CCS Concepts: Human-centered computing → Interaction design; Applied computing → Fine arts

        
@inproceedings{
10.2312:dh.20253303
, booktitle = {
Digital Heritage
}, editor = {
Campana, Stefano
and
Ferdani, Daniele
and
Graf, Holger
and
Guidi, Gabriele
and
Hegarty, Zackary
and
Pescarin, Sofia
and
Remondino, Fabio
}, title = {{
A Serious Game Strategy from Coastal Leisure to Cultural Discovery of an Archaeological Museum. The "Ozan1982" Application.
}}, author = {
Muci, Irene
and
Veggi, Manuele
and
Marasco, Alessandra
and
Bucciero, Alberto
and
Pescarin, Sofia
and
Spotti, Samuele
}, year = {
2025
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-277-6
}, DOI = {
10.2312/dh.20253303
} }
Citation