An Adaptive Method for Indirect Illumination Using Light Vectors

dc.contributor.authorSerpaggi, Xavieren_US
dc.contributor.authorPeroche, Bernarden_US
dc.date.accessioned2015-02-16T11:05:40Z
dc.date.available2015-02-16T11:05:40Z
dc.date.issued2001en_US
dc.description.abstractIn computer graphics, several phenomema need to be taken into account when it comes to the field of photo-realism. One of the most relevant is obviously the notion of global, and more precisely indirect, illumination. In "classical" ray-tracing if you are not under the light, then you are in a shadow. A great amount of work has been carried out which proposes ray-tracing based solutions to take into account the fact that "there is a certain amount of light in shadows". All of these methods carry the same weaknesses: high computation time and a lot of parameters you need to manage to get something out of the method. This paper proposes a generic computation method of indirect illumination based on Monte Carlo sampling and on the sequential analysis theory, which is faster and more automatic than classical methods.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.identifier.doi10.1111/1467-8659.00383-i1en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages268-277en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00383-i1en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleAn Adaptive Method for Indirect Illumination Using Light Vectorsen_US
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