An Adaptive Method for Indirect Illumination Using Light Vectors

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Date
2001
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Publisher
Blackwell Publishers Ltd and the Eurographics Association
Abstract
In computer graphics, several phenomema need to be taken into account when it comes to the field of photo-realism. One of the most relevant is obviously the notion of global, and more precisely indirect, illumination. In "classical" ray-tracing if you are not under the light, then you are in a shadow. A great amount of work has been carried out which proposes ray-tracing based solutions to take into account the fact that "there is a certain amount of light in shadows". All of these methods carry the same weaknesses: high computation time and a lot of parameters you need to manage to get something out of the method. This paper proposes a generic computation method of indirect illumination based on Monte Carlo sampling and on the sequential analysis theory, which is faster and more automatic than classical methods.
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@article{
10.1111:1467-8659.00383-i1
, journal = {Computer Graphics Forum}, title = {{
An Adaptive Method for Indirect Illumination Using Light Vectors
}}, author = {
Serpaggi, Xavier
and
Peroche, Bernard
}, year = {
2001
}, publisher = {
Blackwell Publishers Ltd and the Eurographics Association
}, ISSN = {
1467-8659
}, DOI = {
10.1111/1467-8659.00383-i1
} }
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