Design Principles of Hardware-based Phong Shading and Bump Mapping
| dc.contributor.author | Bennebroek, K. | en_US |
| dc.contributor.author | Ernst, I. | en_US |
| dc.contributor.author | Rüsseler, H. | en_US |
| dc.contributor.author | Wittig, O. | en_US |
| dc.contributor.editor | Bengt-Olaf Schneider and Andreas Schilling | en_US |
| dc.date.accessioned | 2014-02-06T14:33:54Z | |
| dc.date.available | 2014-02-06T14:33:54Z | |
| dc.date.issued | 1996 | en_US |
| dc.description.abstract | The VISA+ hardware architecture is the first of a new generation of graphics accelerators designed primarily to render bump-, texture-, environment- and environment-bump-mapped polygons. This paper presents examples of the main graphical capabilities and discusses methods and simplifications used to create high quality images. One of the key concepts in the VISA+ design, the use of reflectance cubes, is predestined for environment mapping. In combination with bump- and texture mapping it shows the strength of our new architecture. Furthermore it justifies some of the decision's made duringsimulation and development of the complex VISA+ architecture. | en_US |
| dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |
| dc.identifier.isbn | - | en_US |
| dc.identifier.issn | - | en_US |
| dc.identifier.uri | https://doi.org/10.2312/EGGH/EGGH96/003-009 | en_US |
| dc.publisher | The Eurographics Association | en_US |
| dc.title | Design Principles of Hardware-based Phong Shading and Bump Mapping | en_US |
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