Design Principles of Hardware-based Phong Shading and Bump Mapping

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Date
1996
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
The VISA+ hardware architecture is the first of a new generation of graphics accelerators designed primarily to render bump-, texture-, environment- and environment-bump-mapped polygons. This paper presents examples of the main graphical capabilities and discusses methods and simplifications used to create high quality images. One of the key concepts in the VISA+ design, the use of reflectance cubes, is predestined for environment mapping. In combination with bump- and texture­ mapping it shows the strength of our new architecture. Furthermore it justifies some of the decision's made duringsimulation and development of the complex VISA+ architecture.
Description

        
@inproceedings{
:10.2312/EGGH/EGGH96/003-009
, booktitle = {
Eurographics Workshop on Graphics Hardware
}, editor = {
Bengt-Olaf Schneider and Andreas Schilling
}, title = {{
Design Principles of Hardware-based Phong Shading and Bump Mapping
}}, author = {
Bennebroek, K.
and
Ernst, I.
and
Rüsseler, H.
and
Wittig, O.
}, year = {
1996
}, publisher = {
The Eurographics Association
}, ISSN = {
-
}, ISBN = {
-
}, DOI = {
/10.2312/EGGH/EGGH96/003-009
} }
Citation