An Efficient Massively Parallel Rasterization Scheme For a High Performance Graphics System

dc.contributor.authorKarpf, S.en_US
dc.contributor.authorChaillou, C.en_US
dc.contributor.editorP F Listeren_US
dc.date.accessioned2014-02-06T14:19:43Z
dc.date.available2014-02-06T14:19:43Z
dc.date.issued1992en_US
dc.description.abstractWe present in this paper the IMOGENE II system, a massively parallelMulti-SIMD graphics system. This architecture uses a new rasterization scheme combining Object Parallelism and Parallel Virtual Buffers. This scheme leads to a better efficiency than other massively parallel SHvlD systems, and allows a cost-effective, powerful and easily expandable system to be designed. The system consists of several SIMD ScanConversionPipelines each connected to a Multi-Level Virtual Buffer, a Shading Unitcomputing true Phong Shading, a Virtual Accumulation Frame Buffer for anti-aliasing,and a. classical Frame Buffer.en_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/EGGH92/158-169en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAn Efficient Massively Parallel Rasterization Scheme For a High Performance Graphics Systemen_US
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