WotaBeats: Avatar-based Rhythm Interaction Applied Wotagei in Virtual Reality Experience

Abstract
This paper presents a novel interactive system that combines Wotagei culture and virtual reality (VR), with the aim of providing an immersive training platform for beginners and experienced dancers. Despite the growing popularity of Wotagei, current training resources are limited. To address this gap, the system integrates intuitive gaming elements from popular rhythm games, motion capture technology, and interactive virtual environments, facilitating effective learning. By leveraging VR's immersive capabilities, the system significantly enhances user engagement, providing a culturally authentic and accessible platform for mastering Wotagei.
Description

CCS Concepts: Human-centered computing → Interaction paradigms; Virtual Realty

        
@inproceedings{
10.2312:pg.20251312
, booktitle = {
Pacific Graphics Conference Papers, Posters, and Demos
}, editor = {
Christie, Marc
and
Han, Ping-Hsuan
and
Lin, Shih-Syun
and
Pietroni, Nico
and
Schneider, Teseo
and
Tsai, Hsin-Ruey
and
Wang, Yu-Shuen
and
Zhang, Eugene
}, title = {{
WotaBeats: Avatar-based Rhythm Interaction Applied Wotagei in Virtual Reality Experience
}}, author = {
Lai, Kalin Guanlun
and
Wang, Guan-Wen
and
Ting, Yi
and
Wang, Heng-Hao
and
Lai, Hsuan-Tung
and
Chang, Zhe-Cheng
and
Chiang, Po-Hung
and
Pan, Tse-Yu
}, year = {
2025
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-295-0
}, DOI = {
10.2312/pg.20251312
} }
Citation