WotaBeats: Avatar-based Rhythm Interaction Applied Wotagei in Virtual Reality Experience
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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper presents a novel interactive system that combines Wotagei culture and virtual reality (VR), with the aim of providing an immersive training platform for beginners and experienced dancers. Despite the growing popularity of Wotagei, current training resources are limited. To address this gap, the system integrates intuitive gaming elements from popular rhythm games, motion capture technology, and interactive virtual environments, facilitating effective learning. By leveraging VR's immersive capabilities, the system significantly enhances user engagement, providing a culturally authentic and accessible platform for mastering Wotagei.
Description
CCS Concepts: Human-centered computing → Interaction paradigms; Virtual Realty
@inproceedings{10.2312:pg.20251312,
booktitle = {Pacific Graphics Conference Papers, Posters, and Demos},
editor = {Christie, Marc and Han, Ping-Hsuan and Lin, Shih-Syun and Pietroni, Nico and Schneider, Teseo and Tsai, Hsin-Ruey and Wang, Yu-Shuen and Zhang, Eugene},
title = {{WotaBeats: Avatar-based Rhythm Interaction Applied Wotagei in Virtual Reality Experience}},
author = {Lai, Kalin Guanlun and Wang, Guan-Wen and Ting, Yi and Wang, Heng-Hao and Lai, Hsuan-Tung and Chang, Zhe-Cheng and Chiang, Po-Hung and Pan, Tse-Yu},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-295-0},
DOI = {10.2312/pg.20251312}
}