Ray Maps for Global Illumination

dc.contributor.authorHavran, Vlastimilen_US
dc.contributor.authorBittner, Jirien_US
dc.contributor.authorHerzog, Roberten_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.contributor.editorKavita Bala and Philip Dutreen_US
dc.date.accessioned2014-01-27T14:48:22Z
dc.date.available2014-01-27T14:48:22Z
dc.date.issued2005en_US
dc.description.abstractWe describe a novel data structure for representing light transport called ray map. The ray map extends the concept of photon maps: it stores not only photon impacts but the whole photon paths. We demonstrate the utility of ray maps for global illumination by eliminating boundary bias and reducing topological bias of density estimation in global illumination. Thanks to the elimination of boundary bias we could use ray maps for fast direct visualization with the image quality being close to that obtained by the expensive final gathering step. We describe in detail our implementation of the ray map using a lazily constructed kD-tree. We also present several optimizations bringing the ray map query performance close to the performance of the photon map.en_US
dc.description.seriesinformationEurographics Symposium on Rendering (2005)en_US
dc.identifier.isbn3-905673-23-1en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttps://doi.org/10.2312/EGWR/EGSR05/043-054en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [ComputerGraphics]: Three-Dimensional Graphics and Realismen_US
dc.titleRay Maps for Global Illuminationen_US
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