Reconstruction of Volumetric Surface Textures for Real-Time Rendering

dc.contributor.authorMagda, Sebastianen_US
dc.contributor.authorKriegman, Daviden_US
dc.contributor.editorTomas Akenine-Moeller and Wolfgang Heidrichen_US
dc.date.accessioned2014-01-27T14:55:23Z
dc.date.available2014-01-27T14:55:23Z
dc.date.issued2006en_US
dc.description.abstractVolumetric texturing is a popular technique for rendering rich 3-D detail when a polygonal surface representation would be ineffective. Although efficient algorithms for rendering volumetric textures have been known for years, capturing the richness of a real-life volumetric materials remains a challenging problem. In this paper we propose a technique for generating a volumetric representation of a complex 3-D texture with unknown reflectance and structure. From acquired reflectance data in the form of a 6-D Bidirectional Texture Function (BTF), the proposed algorithm creates an efficient volumetric representation in the form of a stack of semi-transparent layers each representing a slice through the texture s volume. In addition to negligible storage requirements, this representation is ideally suited for hardware-accelerated real-time rendering.en_US
dc.description.seriesinformationSymposium on Renderingen_US
dc.identifier.isbn3-905673-35-5en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttps://doi.org/10.2312/EGWR/EGSR06/019-029en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Color, shading, shadowing, and textureen_US
dc.titleReconstruction of Volumetric Surface Textures for Real-Time Renderingen_US
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