Inverse Kinematics and Kinetics for Virtual Humanoids

dc.contributor.authorBoulic, Ronanen_US
dc.contributor.authorKulpa, Richarden_US
dc.contributor.editorKarol Myszkowski and Vlastimil Havranen_US
dc.date.accessioned2015-07-14T12:25:20Z
dc.date.available2015-07-14T12:25:20Z
dc.date.issued2007en_US
dc.description.abstractThe present tutorial deals with the use of inverse kinematics and kinetics for postural adaptations of virtual hu- manoids to different kind of constraints. It first proposes an overview of the problematic of this thematic and then of the existing techniques. Then it technically describes two key approaches: the prioritized inverse kinematics for accurate and realistic adaptation and a CCD-like algorithm based on groups for fast and realistic adaptation of hundreds of characters in real-time.en_US
dc.description.sectionheadersVirtual Humanoidsen_US
dc.description.seriesinformationEurographics 2007 - Tutorialsen_US
dc.identifier.doi10.2312/egt.20071063en_US
dc.identifier.pages173-243en_US
dc.identifier.urihttps://doi.org/10.2312/egt.20071063en_US
dc.publisherThe Eurographics Associationen_US
dc.titleInverse Kinematics and Kinetics for Virtual Humanoidsen_US
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