Real-Time Angular Color Shift Compensation for On-Set Virtual Production
| dc.contributor.author | Beck, Christopher | en_US |
| dc.contributor.author | Schattkowsky, Tim | en_US |
| dc.contributor.author | Albertz, Stefan | en_US |
| dc.contributor.editor | Gerrits, Tim | en_US |
| dc.contributor.editor | Teschner, Matthias | en_US |
| dc.date.accessioned | 2026-04-21T13:56:33Z | |
| dc.date.available | 2026-04-21T13:56:33Z | |
| dc.date.issued | 2026 | |
| dc.description.abstract | On-set virtual production (OSVP) uses LED volumes to display real-time rendered backgrounds driven by camera pose and viewing direction. The camera-visible region, known as the inner frustum, is rendered at higher fidelity but is particularly affected by angular color shift at oblique viewing angles. Current calibration frameworks focus only on static angle-independent compensation of errors in color rendition. In our approach, we use a robogoniometric setup to measure the far-field colorimetric behavior of LED panels and derive a lightweight, angle-dependent color profile for the LED wall that can be directly used for real-time angular color shift correction. | en_US |
| dc.description.sectionheaders | Posters | |
| dc.description.seriesinformation | Eurographics 2026 - Posters | |
| dc.identifier.doi | 10.2312/egp.20261011 | |
| dc.identifier.isbn | 978-3-03868-300-1 | |
| dc.identifier.issn | 1017-4656 | |
| dc.identifier.pages | 2 pages | |
| dc.identifier.uri | https://doi.org/10.2312/egp.20261011 | |
| dc.identifier.uri | https://diglib.eg.org/handle/10.2312/egp20261011 | |
| dc.publisher | The Eurographics Association | en_US |
| dc.rights | Attribution 4.0 International License | |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
| dc.subject | CCS Concepts: Human-centered computing → Visualization toolkits; Computing methodologies → Graphics systems and interfaces | |
| dc.subject | CCS Concepts | |
| dc.subject | Human-centered computing | |
| dc.subject | Visualization toolkits | |
| dc.subject | Computing methodologies | |
| dc.subject | Graphics systems and interfaces | |
| dc.title | Real-Time Angular Color Shift Compensation for On-Set Virtual Production | en_US |