Unified Skeletal Animation Reconstruction with Multiple Kinects

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Date
2014
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a new method for reconstructing a unified skeletal animation with multiple Kinects. Our method is able to reconstruct the unified skeletal animation from Kinect data over 360 degrees. We make use of all three streams: RGB, depth and skeleton, along with the joint tracking confidence state from Microsoft Kinect SDK to find the correctly oriented skeletons and merge them together to get a uniform animation. Our method is easy to implement and provides a simple solution of creating a 360 degree plausible unified skeletal animation that would not be possible to capture with a single Kinect due to occlusions, tracking failures, and field of view constraints.
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@inproceedings{
:10.2312/egsh.20141001
, booktitle = {
Eurographics 2014 - Short Papers
}, editor = {
Eric Galin and Michael Wand
}, title = {{
Unified Skeletal Animation Reconstruction with Multiple Kinects
}}, author = {
Ahmed, Naveed
}, year = {
2014
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/egsh.20141001
} }
Citation