Unified Skeletal Animation Reconstruction with Multiple Kinects

dc.contributor.authorAhmed, Naveeden_US
dc.contributor.editorEric Galin and Michael Wanden_US
dc.date.accessioned2014-12-16T07:11:04Z
dc.date.available2014-12-16T07:11:04Z
dc.date.issued2014en_US
dc.description.abstractWe present a new method for reconstructing a unified skeletal animation with multiple Kinects. Our method is able to reconstruct the unified skeletal animation from Kinect data over 360 degrees. We make use of all three streams: RGB, depth and skeleton, along with the joint tracking confidence state from Microsoft Kinect SDK to find the correctly oriented skeletons and merge them together to get a uniform animation. Our method is easy to implement and provides a simple solution of creating a 360 degree plausible unified skeletal animation that would not be possible to capture with a single Kinect due to occlusions, tracking failures, and field of view constraints.en_US
dc.description.seriesinformationEurographics 2014 - Short Papersen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egsh.20141001en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.4.8 [Image Processing and Computer Vision]en_US
dc.subjectScene Analysis Motionen_US
dc.subjectSensor Fusionen_US
dc.subjectTimeen_US
dc.subjectvarying Imageryen_US
dc.titleUnified Skeletal Animation Reconstruction with Multiple Kinectsen_US
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