Real‐time Terrain Enhancement with Controlled Procedural Patterns

dc.contributor.authorGrenier, C.en_US
dc.contributor.authorGuérin, É.en_US
dc.contributor.authorGalin, É.en_US
dc.contributor.authorSauvage, B.en_US
dc.contributor.editorAlliez, Pierreen_US
dc.contributor.editorWimmer, Michaelen_US
dc.date.accessioned2024-03-23T10:14:22Z
dc.date.available2024-03-23T10:14:22Z
dc.date.issued2024
dc.description.abstractAssisting the authoring of virtual terrains is a perennial challenge in the creation of convincing synthetic landscapes. Particularly, there is a need for augmenting artist-controlled low-resolution models with consistent relief details.We present a structured noise that procedurally enhances terrains in real time by adding spatially varying erosion patterns. The patterns can be cascaded, i.e. narrow ones are nested into large ones. Our model builds upon the Phasor noise, which we adapt to the specific characteristics of terrains (water flow, slope orientation). Relief details correspond to the underlying terrain characteristics and align with the slope to preserve the coherence of generated landforms. Moreover, our model allows for artist control, providing a palette of control maps, and can be efficiently implemented in graphics hardware, thus allowing for real-time synthesis and rendering, therefore permitting effective and intuitive authoring.en_US
dc.description.number1
dc.description.sectionheadersARTICLES
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume43
dc.identifier.doi10.1111/cgf.14992
dc.identifier.issn1467-8659
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.14992
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf14992
dc.publisher© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd.en_US
dc.rightsAttribution-NonCommercial 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/
dc.subjectmodelling
dc.subjectnatural phenomena
dc.subjectgeometric modelling
dc.subjectrendering
dc.subjectreal‐time rendering
dc.titleReal‐time Terrain Enhancement with Controlled Procedural Patternsen_US
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