Real‐time Terrain Enhancement with Controlled Procedural Patterns

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Date
2024
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© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd.
Abstract
Assisting the authoring of virtual terrains is a perennial challenge in the creation of convincing synthetic landscapes. Particularly, there is a need for augmenting artist-controlled low-resolution models with consistent relief details.We present a structured noise that procedurally enhances terrains in real time by adding spatially varying erosion patterns. The patterns can be cascaded, i.e. narrow ones are nested into large ones. Our model builds upon the Phasor noise, which we adapt to the specific characteristics of terrains (water flow, slope orientation). Relief details correspond to the underlying terrain characteristics and align with the slope to preserve the coherence of generated landforms. Moreover, our model allows for artist control, providing a palette of control maps, and can be efficiently implemented in graphics hardware, thus allowing for real-time synthesis and rendering, therefore permitting effective and intuitive authoring.
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@article{
10.1111:cgf.14992
, journal = {Computer Graphics Forum}, title = {{
Real‐time Terrain Enhancement with Controlled Procedural Patterns
}}, author = {
Grenier, C.
and
Guérin, É.
and
Galin, É.
and
Sauvage, B.
}, year = {
2024
}, publisher = {
© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.14992
} }
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