A Practical Structured Light Acquisition System for Point-Based Geometry and Texture

dc.contributor.authorSadlo, Filipen_US
dc.contributor.authorWeyrich, Timen_US
dc.contributor.authorPeikert, Ronalden_US
dc.contributor.authorGross, Markusen_US
dc.contributor.editorMarc Alexa and Szymon Rusinkiewicz and Mark Pauly and Matthias Zwickeren_US
dc.date.accessioned2014-01-29T16:31:43Z
dc.date.available2014-01-29T16:31:43Z
dc.date.issued2005en_US
dc.description.abstractWe present a simple and high-quality 3D scanning system based on structured light. It uses the common setup of a video projector, a computer-controlled turntable and a single camera. Geometry is acquired using a combination of Gray code and phase-shift projections, and it is stored and processed in a point-based representation. We achieve high accuracy by careful calibration of camera, projector, and turntable axis. In addition, we make use of the projector's calibration and extend it to a calibrated light source, allowing for a simple reconstruction of material properties for each surface point. We alternatively use a Lambertian reflectance model, or fit a Phong reflectance model to the samples under different turntable orientations. The acquisition pipeline is entirely point-based, avoiding the need of triangulation during all processing stages.en_US
dc.description.seriesinformationEurographics Symposium on Point-Based Graphics (2005)en_US
dc.identifier.isbn3-905673-20-7en_US
dc.identifier.issn1811-7813en_US
dc.identifier.urihttps://doi.org/10.2312/SPBG/SPBG05/089-098en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.4.1 [Image Processing and Computer Vision]: Scanningen_US
dc.titleA Practical Structured Light Acquisition System for Point-Based Geometry and Textureen_US
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