A Practical Structured Light Acquisition System for Point-Based Geometry and Texture

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Date
2005
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a simple and high-quality 3D scanning system based on structured light. It uses the common setup of a video projector, a computer-controlled turntable and a single camera. Geometry is acquired using a combination of Gray code and phase-shift projections, and it is stored and processed in a point-based representation. We achieve high accuracy by careful calibration of camera, projector, and turntable axis. In addition, we make use of the projector's calibration and extend it to a calibrated light source, allowing for a simple reconstruction of material properties for each surface point. We alternatively use a Lambertian reflectance model, or fit a Phong reflectance model to the samples under different turntable orientations. The acquisition pipeline is entirely point-based, avoiding the need of triangulation during all processing stages.
Description

        
@inproceedings{
:10.2312/SPBG/SPBG05/089-098
, booktitle = {
Eurographics Symposium on Point-Based Graphics (2005)
}, editor = {
Marc Alexa and Szymon Rusinkiewicz and Mark Pauly and Matthias Zwicker
}, title = {{
A Practical Structured Light Acquisition System for Point-Based Geometry and Texture
}}, author = {
Sadlo, Filip
and
Weyrich, Tim
and
Peikert, Ronald
and
Gross, Markus
}, year = {
2005
}, publisher = {
The Eurographics Association
}, ISSN = {
1811-7813
}, ISBN = {
3-905673-20-7
}, DOI = {
/10.2312/SPBG/SPBG05/089-098
} }
Citation