Computational Design of Forced-Perspective Structures
| dc.contributor.author | Watanabe, Sarika | |
| dc.contributor.author | Fukusato, Tsukasa | |
| dc.date.accessioned | 2026-04-20T08:28:08Z | |
| dc.date.available | 2026-04-20T08:28:08Z | |
| dc.date.issued | 2026 | |
| dc.description.abstract | This paper presents a computational method for designing forced-perspective structures. Our model focuses on empirical rules that the brain uses to perceive 3D scenes from 2D views and computes the width and height of each unit in man-made repeating objects (e.g., buildings and roads) that can intentionally emphasize or suppress our perspective from a specified viewpoint. Examples of generated structures and the results of a cognitive experiment are shown to demonstrate the flexibility and the effectiveness of our method. | |
| dc.description.sectionheaders | Simulation, Geometry & Computational Design | |
| dc.description.seriesinformation | Eurographics 2026 - Short Papers | |
| dc.identifier.doi | 10.2312/egs.20261018 | |
| dc.identifier.isbn | 978-3-03868-299-8 | |
| dc.identifier.pages | 4 pages | |
| dc.identifier.uri | https://diglib.eg.org/handle/10.2312/egs20261018 | |
| dc.identifier.uri | https://diglib.eg.org/handle/10.2312/egs20261018 | |
| dc.publisher | The Eurographics Association | |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
| dc.subject | Shape modeling | |
| dc.subject | Computer Graphics | |
| dc.title | Computational Design of Forced-Perspective Structures |
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