Computational Design of Forced-Perspective Structures

dc.contributor.authorWatanabe, Sarika
dc.contributor.authorFukusato, Tsukasa
dc.date.accessioned2026-04-20T08:28:08Z
dc.date.available2026-04-20T08:28:08Z
dc.date.issued2026
dc.description.abstractThis paper presents a computational method for designing forced-perspective structures. Our model focuses on empirical rules that the brain uses to perceive 3D scenes from 2D views and computes the width and height of each unit in man-made repeating objects (e.g., buildings and roads) that can intentionally emphasize or suppress our perspective from a specified viewpoint. Examples of generated structures and the results of a cognitive experiment are shown to demonstrate the flexibility and the effectiveness of our method.
dc.description.sectionheadersSimulation, Geometry & Computational Design
dc.description.seriesinformationEurographics 2026 - Short Papers
dc.identifier.doi10.2312/egs.20261018
dc.identifier.isbn978-3-03868-299-8
dc.identifier.pages4 pages
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egs20261018
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egs20261018
dc.publisherThe Eurographics Association
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectShape modeling
dc.subjectComputer Graphics
dc.titleComputational Design of Forced-Perspective Structures
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