A Real-Time Raster Scan Display for 3-D Graphics

dc.contributor.authorD.Jackèl,en_US
dc.contributor.authorGünther, H.en_US
dc.contributor.authorHerwig, B.en_US
dc.contributor.authorRüsseler, H.en_US
dc.contributor.editorRichard Grimsdale and Wolfgang Strasseren_US
dc.date.accessioned2014-02-06T14:08:41Z
dc.date.available2014-02-06T14:08:41Z
dc.date.issued1989en_US
dc.description.abstractThis paper describes the architecture of a raster scan display for real-time visualisation of shaded polygons. A performance of 15-106 Phong shaded pixels per second is a primary goal of a pipelined rendering processor. The performance of the geometry processor, which is responsible for the geometrical transformations, the 3-d clipping and the perspective projection, will exceed 100,000 triangle shaped polygons.Following a survey of the entire 3-d real-time system, we will describe architectural details of the rendering processor. Finally, the main features enabled by the architecture are highlighted.en_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US
dc.identifier.isbnISBN 3-540-53473-3en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/EGGH89/213-227en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Real-Time Raster Scan Display for 3-D Graphicsen_US
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