GPU Texture Level of Abstraction in 3D Scenes

dc.contributor.authorSuarez, Jordaneen_US
dc.contributor.authorBelhadj, Farèsen_US
dc.contributor.authorBoyer, Vincenten_US
dc.contributor.editorAndrea Fusiello and Michael Wimmeren_US
dc.date.accessioned2013-11-08T10:27:44Z
dc.date.available2013-11-08T10:27:44Z
dc.date.issued2012en_US
dc.description.abstractWe present a method to dynamically control the texture level of abstraction in 3D scene. Level of abstraction consists in visualizing the necessary and sufficient information in an image. Texture generation is generally realized by a designer in a high resolutions with a low level of abstraction. Our model provides automatically texture level of abstraction through offline and online segmentation and lets the designer define the number of colors in the object texture.en_US
dc.description.seriesinformationEurographics 2012 - Postersen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/conf/EG2012/posters/029-030en_US
dc.publisherThe Eurographics Associationen_US
dc.titleGPU Texture Level of Abstraction in 3D Scenesen_US
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