GPU Texture Level of Abstraction in 3D Scenes

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Date
2012
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a method to dynamically control the texture level of abstraction in 3D scene. Level of abstraction consists in visualizing the necessary and sufficient information in an image. Texture generation is generally realized by a designer in a high resolutions with a low level of abstraction. Our model provides automatically texture level of abstraction through offline and online segmentation and lets the designer define the number of colors in the object texture.
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@inproceedings{
:10.2312/conf/EG2012/posters/029-030
, booktitle = {
Eurographics 2012 - Posters
}, editor = {
Andrea Fusiello and Michael Wimmer
}, title = {{
GPU Texture Level of Abstraction in 3D Scenes
}}, author = {
Suarez, Jordane
and
Belhadj, Farès
and
Boyer, Vincent
}, year = {
2012
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/conf/EG2012/posters/029-030
} }
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