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dc.contributor.authorLi, Jiayuen_US
dc.contributor.authorMould, Daviden_US
dc.contributor.editorPaul L. Rosinen_US
dc.date.accessioned2015-06-22T07:12:01Z
dc.date.available2015-06-22T07:12:01Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.2312/exp.20151186en_US
dc.description.abstractWe propose a two-stage approach to painterly rendering of photographs, where the image plane is first warped to produce a distorted or caricatured effect and then the resulting image is rendered with a painterly effect. We use SLIC superpixels to obtain an oversegmentation, and assign spring parameters uniformly to all pixels within a region; then, the mass-spring simulation distorts the plane in a random but content-sensitive way. With aggressive warping, the subsequent painterly rendering can be done lightly and need not remove much detail. The resulting renderings convey a sense of being painted and leave a sense of being handmade and not overly beholden to the photographic scene.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectBitmap and framebuffer operationsen_US
dc.titleImage Warping for a Painterly Effecten_US
dc.description.seriesinformationComputational Aestheticsen_US
dc.description.sectionheadersWorking with Imagesen_US
dc.identifier.doi10.2312/exp.20151186en_US
dc.identifier.pages131-140en_US


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