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dc.contributor.authorGaugne, Ronanen_US
dc.contributor.authorPetit, Quentinen_US
dc.contributor.authorBARREAU, Jean-Baptisteen_US
dc.contributor.authorGouranton, Valérieen_US
dc.contributor.editorKakehi, Yasuaki and Hiyama, Atsushien_US
dc.date.accessioned2019-09-11T05:43:10Z
dc.date.available2019-09-11T05:43:10Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-083-3
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20191283
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20191283
dc.description.abstractIn this article, we present a framework for an immersive and interactive 3D manipulation of large point clouds, in the context of an archaeological study. The framework was designed in an interdisciplinary collaboration with archaeologists.We first applied this framework for the study of an 17th-century building of a Real Tennis court. We propose a display infrastructure associated with a set of tools that allows archaeologists to interact directly with the point cloud within their study process. The resulting framework allows an immersive navigation at scale 1:1 in a dense point cloud, the manipulation and production of cut plans and cross sections, and the positioning and visualisation of photographic views. We also apply the same framework to three other archaeological contexts with different purposes, a 13th century ruined chapel, a 19th-century wreck and a cremation urn from the Iron Age.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectVirtual reality
dc.subjectApplied computing
dc.subjectArchaeology
dc.titleInteractive and Immersive Tools for Point Clouds in Archaeologyen_US
dc.description.seriesinformationICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersSimulation and Visualization
dc.identifier.doi10.2312/egve.20191283
dc.identifier.pages73-80


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