Simulation Methods for Multiphysics Phenomena in Visual Computing

Loading...
Thumbnail Image
Date
2026
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Physics simulation is a cornerstone of many computer graphics applications, ranging from video games and virtual reality to visual effects and computational design. The number of techniques for physically-based modeling and animation has thus skyrocketed over the past few decades, facilitating the simulation of a wide variety of materials and physical phenomena. These course notes provide an in-depth introduction to multiphysics simulation methods for computer graphics, covering the mathematical foundations, key algorithms, and practical considerations behind the most widely used approaches.
Description

        
@inproceedings{
10.2312:egt.20261002
, booktitle = {
Eurographics 2026 - Tutorials
}, editor = {}, title = {{
Simulation Methods for Multiphysics Phenomena in Visual Computing
}}, author = {
Löschner, Fabian
and
Jeske, Stefan Rhys
and
Fernández-Fernández, José Antonio
and
Bender, Jan
}, year = {
2026
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {
978-3-03868-267-7
}, DOI = {
10.2312/egt.20261002
} }
Citation