Simulation Methods for Multiphysics Phenomena in Visual Computing
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Date
2026
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Physics simulation is a cornerstone of many computer graphics applications, ranging from video games and virtual reality to visual effects and computational design. The number of techniques for physically-based modeling and animation has thus skyrocketed over the past few decades, facilitating the simulation of a wide variety of materials and physical phenomena. These course notes provide an in-depth introduction to multiphysics simulation methods for computer graphics, covering the mathematical foundations, key algorithms, and practical considerations behind the most widely used approaches.
Description
@inproceedings{10.2312:egt.20261002,
booktitle = {Eurographics 2026 - Tutorials},
editor = {},
title = {{Simulation Methods for Multiphysics Phenomena in Visual Computing}},
author = {Löschner, Fabian and Jeske, Stefan Rhys and Fernández-Fernández, José Antonio and Bender, Jan},
year = {2026},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-267-7},
DOI = {10.2312/egt.20261002}
}
