VisACD: Visibility-Based GPU-Accelerated Approximate Convex Decomposition

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Date
2026
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Physics-based simulation involves trade-offs between performance and accuracy. In collision detection, one trade-off is the granularity of collider geometry. Primitive-based colliders such as bounding boxes are efficient, while using the original mesh is more accurate but often computationally expensive. Approximate Convex Decomposition (ACD) methods strive for a balance of efficiency and accuracy. Prior works can produce high-quality decompositions but require large numbers of convex parts and are sensitive to the orientation of the input mesh. We address these weaknesses with VisACD, a visibility-based, rotation-equivariant, and intersection-free ACD algorithm with GPU acceleration. Our approach produces high-quality decompositions with fewer convex parts, is not sensitive to shape orientation, and is more efficient than prior work.
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@inproceedings{
10.2312:egs.20261015
, booktitle = {
Eurographics 2026 - Short Papers
}, editor = {
Musialski, Przemyslaw
and
Lim, Isaak
}, title = {{
VisACD: Visibility-Based GPU-Accelerated Approximate Convex Decomposition
}}, author = {
Fokin, Egor
and
Savva, Manolis
}, year = {
2026
}, publisher = {
The Eurographics Association
}, ISSN = {
2309-5059
}, ISBN = {
978-3-03868-299-8
}, DOI = {
10.2312/egs.20261015
} }
Citation