Quick Cone Map Generation on the GPU

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Date
2022
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We propose an efficient conservative cone map generation algorithm that has T(N^2 logN) complexity for textures of dimension N ×N in contrast to the T(N^4) complexity of brute-force approaches. This is achieved by using a maximum mip texture of a heightmap to process all texels during the search for cone apertures, resulting in real-time generation times. Furthermore, we show that discarding already visited regions of neighboring mip texels widens the obtained cones considerably while still being conservative. Finally, we present a method to increase cone aperture tangents further at the expense of conservativeness. We compare our methods to brute-force and relaxed cone maps in generation and rendering performance.
Description

CCS Concepts: Computing methodologies --> Ray tracing; Shape modeling

        
@inproceedings{
10.2312:egs.20221021
, booktitle = {
Eurographics 2022 - Short Papers
}, editor = {
Pelechano, Nuria
 and
Vanderhaeghe, David
}, title = {{
Quick Cone Map Generation on the GPU
}}, author = {
Valasek, Gábor
 and
Bán, Róbert
}, year = {
2022
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {
978-3-03868-169-4
}, DOI = {
10.2312/egs.20221021
} }
Citation