Semantic UV Mapping to Improve Texture Inpainting for 3D Scanned Indoor Scenes

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Date
2024
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This work aims to improve texture inpainting following clutter removal in scanned indoor meshes. This is achieved through a new UV mapping pre-processing step that leverages semantic information from indoor scenes to more accurately align the UV islands with the 3D representations of distinct structural elements, such as walls and floors. Semantic UV Mapping enhances traditional UV unwrapping algorithms by incorporating not only geometric features but also visual features derived from the existing texture. This segmentation improves UV mapping and simultaneously simplifies the 3D geometric reconstruction of the scene after the removal of loose objects. Each segmented element can then be reconstructed separately, using the boundary conditions of the adjacent elements. Since this is performed as a pre-processing step, other specialized methods for geometric and texture reconstruction can be employed in the future to further enhance the results.
Description

CCS Concepts: Computing methodologies → Mesh geometry models; Texturing

        
@inproceedings{
10.2312:cgvc.20241221
, booktitle = {
Computer Graphics and Visual Computing (CGVC)
}, editor = {
Hunter, David
and
Slingsby, Aidan
}, title = {{
Semantic UV Mapping to Improve Texture Inpainting for 3D Scanned Indoor Scenes
}}, author = {
Vermandere, Jelle
and
Bassier, Maarten
and
Cuypers, Suzanna
and
Vergauwen, Maarten
}, year = {
2024
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-249-3
}, DOI = {
10.2312/cgvc.20241221
} }
Citation