Real-time Data-Oriented Virtual Forestry Simulation for Games

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Date
2024
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
The current frontier of virtual forestry algorithms remain largely unoptimised and ultimately unsuitable for real-time applications. Providing an optimisation strategy for the real-time simulation of virtual forestry would find particular utility in some areas, for example, in video games. With this motivation in mind, this paper presents a novel optimisation strategy for asymmetric plant competition models. In our approach, we utilise a data-oriented methodology with spatial hashing to enable the real-time simulation of virtual forests. Our approach also provides a significant improvement in performance when contrasted with existing serial implementations. Furthermore, we find that the introduction of our optimisation strategy can be used to simulate hundreds of thousands of virtual trees, in real-time, on a typical desktop machine.
Description

CCS Concepts: Computing methodologies → Artificial life; Parallel algorithms; Computer graphics; Software and its engineering → Interactive games;

        
@inproceedings{
10.2312:cgvc.20241218
, booktitle = {
Computer Graphics and Visual Computing (CGVC)
}, editor = {
Hunter, David
and
Slingsby, Aidan
}, title = {{
Real-time Data-Oriented Virtual Forestry Simulation for Games
}}, author = {
Williams, Benjamin
and
Oliver, Tom
and
Ward, Davin
and
Headleand, Chris
}, year = {
2024
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-249-3
}, DOI = {
10.2312/cgvc.20241218
} }
Citation